This is a small section where you can view and download some of the shaders that I have been working on.

Click on the images to navigate to each shader's own page.

Voronoi shader

a cell shader
Updated 26/10/02

 

fractional Brownian motion (fBM)

a very useful noise-based shader
Updated 5/10/02

 

glimmer

based on greg spencer's siggraph paper, this output shader mimics the real world by generating visual artifacts produced by bright light scattering in human eyes...
updated 4/10/04

 

TranVol 3.0

An illumination model incorporating linear scattering
(Tranvol 2.x) and diffuse sub surface scattering(new).
Updated *very soon*

 

TranVol 2.1

An enhanced version of Tranvol 2.0
Updated 1/5/03

 

TranVol 2.0

An Illumination model incorporating sub surface illumination.
Updated 27/1/03

 

TranVol 1.0

A volume shader that mimics subsurface illumination.
Released 12/12/02